We caught up with the brilliant and insightful Jamison Boaz a few weeks ago and have shared our conversation below.
Alright, Jamison thanks for taking the time to share your stories and insights with us today. We’d love to hear about when you first realized that you wanted to pursue a creative path professionally.
There was never a moment where I ‘knew’, I just always did things with music. From an old organ in the family room when I was little to my first computer with a MIDI soundcard that I could program notes into, I was always messing around and figuring out how to make sounds and eventually started writing my own songs. I was also always making voices, doing impressions and was into acting in school, and though that came back around much later than music did, the interest was always there.

Awesome – so before we get into the rest of our questions, can you briefly introduce yourself to our readers.
My name is Jamison Boaz and I am a singer, guitarist, songwriter, composer, producer and voice actor. I started playing keyboard instruments when I was very little, got my first guitar at 13 and first synth at 17. I’ve been playing live shows with various acts since I was 16. My main project is my future rock project “Epsilon Zero” that I started back in 1999. I still release original music regularly, as well work on game soundtracks under that name. After college, I moved to LA where I got my first internship at a studio, and eventually I ended up becoming the manager of Ben Grosse’s The Mix Room in Burbank California. Management wasn’t for me and I went on to help out at friend’s studio, Central Command Studios owned by Jason Charles Miller, where I worked with Jason and many artists as a producer and engineer. Later I worked in motion capture for video games, as well as running the facility’s ADR studio B where we handled English dubbing for games like Resident Evil. I was tossed into the booth to do some random soldier voices and zombies, and that got me hooked on voice performance as a dubbing actor. Years passed and I am now working on multiple video game soundtracks, tons of new original material and am still pursuing my acting career. Jason Miller and I have since formed “Rezodrone” which is a dark electronic/synthwave/industrial project that we started specifically to make music for the game Cyberpunk 2077, and we are still taking on other projects and working on new original material.
I think what sets me apart from others is I never say no to anything for any other reason than if I don’t want to do the project. If it’s a genre I’ve never done, if I have no clue how to do what I’m being asked, I will still say “yes” and just figure it out as we go. I never know how to handle a client’s request until I’m knee deep into the planning stages. If you want it done, call me.
What I’m most proud of.. I’m most proud of just sticking ot it and not giving up. I’m proud of all the things I’ve worked on, I know that no matter what the situation is, I know I did my best and I’ve seen my work make a lot of people happy. That’s why I’m here.

Can you share a story from your journey that illustrates your resilience?
I’ve wanted to quit music so many times. Being in bands and going through personnel changes, breakups, and all the other pitfalls, watching how music has changed in the public eye, the rise of social media and the challenges that came with that, it’s hard to keep up and when you are doing your best and it seems like no one cares it can be devastating. I’ve just never ever stopped. When I hit rock bottom, I wrote an album. When things are good, I’m writing songs. The best thing that can happen is to get hired to do a big music project that I know will keep me creative for months and don’t have to worry about the ol’ side hustles hahaha! I spent a lot of time planting seeds, hoping just one would grow. I got lucky and they’re all growing, and it’s very exciting. I’m glad I never gave up.


Is there something you think non-creatives will struggle to understand about your journey as a creative? Maybe you can provide some insight – you never know who might benefit from the enlightenment.
Absoutely. I think people who have regular day jobs, especially those jobs they don’t particularly enjoy to any degree, don’t understand why a guy like me works all week, and then works nights and weekends as well. It’s like people can’t imagine the prospect of what it’s like to do what you love for a living. I think the reality of the scale of making music for an entire game or film is underestimated. It’s a TON of work, and creativity needs to be on demand, vibes on tap. You can’t spend a year tweaking the thing, there are deadlines. Not to mention the ins and outs of running your own business, things like taxes, invoicing, networking and tracking expenses.. You also have to maintain your business relationships; it’s not just getting to play with toys all day. On the flipside, some people who want to do this get eaten up by it and quit. You’re competing with everything in the world, and you have to perform to keep peoples’ attention and maintain relevance.

Contact Info:
- Website: https://open.spotify.com/artist/2uGtBwRGjNt0ctY8bzDQ34?si=nkySsRAzTVO7HayoYgi72Q
- Instagram: https://www.instagram.com/jamisonboaz_epsilonzero/, https://www.instagram.com/epsilonzeromusic, https://www.instagram.com/rezodronemusic/
- Facebook: https://www.facebook.com/jamison.boaz
- Twitter: https://twitter.com/JamisonBoaz
- Youtube: https://www.youtube.com/jamisonboazepsilonzero

