We recently connected with Kirsten Hudson and have shared our conversation below.
Kirsten, looking forward to hearing all of your stories today. One of our favorite things to hear about is stories around the nicest thing someone has done for someone else – what’s the nicest thing someone has ever done for you?
The kindest gesture I’ve ever experienced was when two remarkable individuals essentially handed me a future. Their belief in my potential was the catalyst for my journey into the realms of tech, 3D, and virtual reality development, intertwining my passion in working with comedy in VR. Without their influence, I wouldn’t be where I am today. This act of faith not only shaped my professional life but gave me a whole new world to explore and contribute to.
Kirsten, love having you share your insights with us. Before we ask you more questions, maybe you can take a moment to introduce yourself to our readers who might have missed our earlier conversations?
I’m Kirsten Hudson, a trailblazer in the virtual reality and 3D modeling industry. My journey into tech began with a serendipitous encounter that led me to meet key figures who believed in my potential, steering me toward a future in 3D and VR development. My partnership with Kyle Render of Failed to Render Comedy marked the beginning of an exciting chapter where we combined humor and technology to create top-performing games and experiences in virtual reality.
Our work at Rendered Talent focuses on creating immersive VR content and games that not only entertain but also provide unique, memorable experiences for users around the globe. We specialize in blending interactive technology with storytelling to craft engaging virtual worlds. Our expertise spans from game development to live VR comedy shows, setting us apart in an industry that’s just beginning to explore the potential of humor in virtual spaces.
One of the projects I’m most proud of is the development of one of Meta’s top-performing and second to be optimized globally for mobile access, called Mighty Tiny. It’s a game of VR/mobile hide-and-seek where the players are tiny and the maps are gigantic.
What sets us apart is our commitment to pushing the boundaries of what virtual reality can achieve, not just in gaming but also in creating communal and comedic experiences. Through my personal brand and our business, we aim to enhance how people interact with technology, making VR more accessible and enjoyable for everyone.
For potential clients, followers, and fans, I want you to know that at Rendered Talent, we’re not just developers; we’re innovators and entertainers dedicated to enriching the virtual landscape. Our mission is to craft experiences that resonate, entertain, and inspire.
Do you think there is something that non-creatives might struggle to understand about your journey as a creative? Maybe you can shed some light?
One significant challenge in my field the skepticism we encounter regarding the legitimacy of our work is the biggest struggle non-creatives have. Since our products, immersive events, games, etc., are intangible, many people outside the creative sectors struggle to recognize their real-world value and impact. This often leads to our work being dismissed as mere “make-believe.”
Despite substantial investments and innovations by major corporations in the metaverse and related technologies, there remains a persistent underestimation of the complexity and necessity of our roles. Our work goes beyond mere entertainment; it encompasses deep technical skills, a profound understanding of user interaction, and application across diverse fields like education and healthcare.
For those skeptical about the validity and impact of virtual creations, consider the transformative effects of earlier technologies like the internet and smartphones before they became integral to daily life. Virtual and augmented reality are poised to similarly revolutionize our interactions and engagements across multiple domains. The creativity and technical expertise that go into crafting these experiences are as rigorous and consequential as those in any traditional sector.
For you, what’s the most rewarding aspect of being a creative?
The most rewarding aspect of being a creative in XR spaces is the continual process of proving my own self-doubts wrong. Each project challenges my skills and pushes the boundaries of what I believe I can achieve. When I overcome these challenges and see my ideas come to life in ways that resonate with others, it not only validates my work but also strengthens my confidence. It’s incredibly fulfilling to see tangible results from something that once existed only in my imagination, reminding me that the limits of creativity are often just illusions waiting to be surpassed.
Contact Info:
- Website: www.kaceymon.co
- Instagram: https://www.instagram.com/kaceymon_/
- Facebook: https://www.facebook.com/KaceymonStreams/
- Linkedin: https://www.linkedin.com/in/kaceyhudson
- Twitter: https://twitter.com/itskaceymon?lang=en
- Youtube: https://www.youtube.com/channel/UCMzbrcXe1OdKKsFhq4h4LTg
- Other: www.facebook.com/ItsKaceymon